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Killing spree [nades in spawn]

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Killing spree [nades in spawn]

Postby Atomicpunk on Thu Apr 29, 2010 4:34 pm

Hello everyone, Just wanted to let you know i enjoy your server alot ..the maps are good and the ppl. that play are great. The point i want to bring up is the killing spree. Nades in the enemy's spawn that carry over to the next round..Well i heard both sides of the story.. the disadvandage for the team that loses is great but on the other hand its not a easy task to acheve either.
I guess what i'm trying to say is for a sever that allows spawn killing..why take away something that makes your server different from other severs. I hear from many players that like it.. and a few that don't.
I can see disableing per map if we start losing players but don't kill the featcher that is really the golden egg..and if you really think about it ....it helps encourage the campers to rush the flags more often.a twist that makes a lot of laughter...Remember the killing spree can be disabled at any time..soo please reconcider..or maybe vote it.
Thanks,
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Re: Killing spree [nades in spawn]

Postby Fysiks on Thu Apr 29, 2010 4:36 pm

What's going on? Are you saying the the killing spree is disabled?

P.S. I will kick for using the nade carrying over to the next round glitch if it starts happening often.
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Re: Killing spree [nades in spawn]

Postby Atomicpunk on Thu Apr 29, 2010 5:15 pm

I'm just saying i like the glinch ..it makes the game more interesting..I know you may not like it but keep an open mind to it..spawn killing is allowed so it sould not matter..please don't take this as an attack on you personally ..i am trying let you all know my view on the subject.. :whip
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Re: Killing spree [nades in spawn]

Postby Vet on Thu Apr 29, 2010 5:49 pm

I kinda agree, it does make it interesting. Kinda like a bonus at the start of a round. Either way, the plugin was not intended to work like that and I think I have it fixed.
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Re: Killing spree [nades in spawn]

Postby jfcomcast on Thu Apr 29, 2010 6:01 pm

yes vet you do have it fixed. but i think we are all trying to say is that we want it back and mybe have a on and off command for it. i have heard from alot of people that they like it and then a "few" that dont.
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Re: Killing spree [nades in spawn]

Postby Fysiks on Thu Apr 29, 2010 10:47 pm

I don't like it when I'm on the losing team AND I don't like it when I'm on the winning team. I find it in no way to be fun. Completely unfair. You don't get enough unfairness from the killing spree itself?
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Re: Killing spree [nades in spawn]

Postby Skip on Sat May 01, 2010 10:51 am

I just disable killingspree if it becomes a problem. That way, if people want to do it, they can, but when it gets out of hand, it goes away.
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Re: Killing spree [nades in spawn]

Postby jfcomcast on Sat May 01, 2010 10:47 pm

and thats the way i think it should be. thank you skip.
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Re: Killing spree [nades in spawn]

Postby Jimmy_D on Sat Jun 19, 2010 7:06 pm

BRING IT BACK!!!
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Re: Killing spree [nades in spawn]

Postby Fysiks on Sat Jun 19, 2010 7:35 pm

Jimmy_D wrote:BRING IT BACK!!!

No.
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Re: Killing spree [nades in spawn]

Postby jfcomcast on Sat Jun 19, 2010 7:59 pm

Jimmy_D wrote:BRING IT BACK!!!

i got your back jimmy lol
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